That happens a lot when the feature clashes with the game’s excellent collision system, which finds Max realistically rebounding off walls. The camera works exceptionally well 95 percent of the time, but there are moments in which the Last Man Standing camera doesn’t fixate properly, or it shifts away from the intended target. And yet, while Last Man Standing is a great feature that chains combat, it does point to some wonky moments in the game. ![]() There’s one chance to kill him and stay alive, at the cost of one painkiller dose. Rather than simply auto-refilling Max’s health when he takes too many bullets or simply letting him die, Max Payne 3 implements a one-hit kill opportunity in which the screen colors desaturate, except for the gunman who’s made the fatal shot on Max. ![]() ![]() There’s a new feature, Last Man Standing, that adds a great new dynamic to the action.
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